Masahiro Sakurai Biography, Age, Height, Wife, Net Worth, Family

Masahiro Sakurai was born on 3 August, 1970 in Musashimurayama, Tokyo, Japan, is a Game director,game designer,scenario writer. Discover Masahiro Sakurai's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age

Age, Biography and Wiki

Masahiro Sakurai was born on 3 August, 1970 in Musashimurayama, Tokyo, Japan, is a Game director,game designer,scenario writer. Discover Masahiro Sakurai's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?

Popular AsN/A
OccupationGame director,game designer,scenario writer
Age53 years old
Zodiac SignLeo
Born3 August, 1970
Birthday3 August
BirthplaceMusashimurayama, Tokyo, Japan
NationalityJapan

We recommend you to check the complete list of Famous People born on 3 August. He is a member of famous with the age 53 years old group.

Masahiro Sakurai Height, Weight & Measurements

At 53 years old, Masahiro Sakurai height not available right now. We will update Masahiro Sakurai's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
HeightNot Available
WeightNot Available
Body MeasurementsNot Available
Eye ColorNot Available
Hair ColorNot Available

Who Is Masahiro Sakurai's Wife?

His wife is Michiko Sakurai

Family
ParentsNot Available
WifeMichiko Sakurai
SiblingNot Available
ChildrenNot Available

Masahiro Sakurai Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Masahiro Sakurai worth at the age of 53 years old? Masahiro Sakurai’s income source is mostly from being a successful . He is from Japan. We have estimated Masahiro Sakurai's net worth , money, salary, income, and assets.

Net Worth in 2023$1 Million - $5 Million
Salary in 2023Under Review
Net Worth in 2022Pending
Salary in 2022Under Review
HouseNot Available
CarsNot Available
Source of Income

Masahiro Sakurai Social Network

Timeline

In a January 2015 column in Weekly Famitsu, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the Smash Bros. series, but on March 8, 2018, Super Smash Bros. Ultimate was announced during a Nintendo Direct and was released for the Nintendo Switch in December 2018.

In February 2013, Sakurai was diagnosed with calcific tendinitis near his right shoulder, which caused him substantial pain whenever he moved his arm. He mentioned that this could effectively slow down his work, as he does some of his game testing himself. Sakurai's wife, Michiko, has worked on the graphical user interface for many of his games, including Kirby Air Ride, Meteos, and the Super Smash Bros. series.

On the final day of updates, it was revealed that Sakurai provided the voice for King Dedede in Kirby 64: The Crystal Shards as well as Dedede in Super Smash Bros. Brawl. He and his company, Sora Ltd. alongside Nintendo, started a first-party studio, Project Sora, which was 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at E3 2010 that Sakurai and Project Sora were working on Kid Icarus: Uprising for the Nintendo 3DS. Project Sora was closed and ended development on June 30, 2012. At E3 2011, Nintendo announced that Sakurai was working on Super Smash Bros. for Nintendo 3DS and Wii U. Sakurai began development of the title upon the release of Kid Icarus: Uprising in March 2012.

In issue #885 of Famitsu magazine, Sakurai revealed that he would be serving as a director and game designer on Super Smash Bros. Brawl for the Wii. Super Smash Bros. Brawl was released in 2008, after personnel borrowed from 19 different developer studios assisted in development. Sakurai had been updating daily the Super Smash Bros Brawl website called the Smash Bros. Dojo. Starting a year previous the release, he revealed Brawl secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007 to April 14, 2008.

Soon after, Sakurai began working on a project with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in Meteos in 2005, a puzzle game for the Nintendo DS. On September 30, 2005, Sakurai announced that he had formed his own company, Sora. Two titles were announced to be in development but no information on the titles had been divulged. As for the future of the Super Smash Bros. series, Nintendo and HAL Laboratory's President Satoru Iwata, during Nintendo's E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console Wii.

Masahiro Sakurai (桜井 政博 , Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Formerly an employee of HAL Laboratory, he founded Sora Ltd. in 2005, a company he still leads. He is also an author of a weekly column for Famitsu magazine, and has done voice acting work in some of his games.

Masahiro Sakurai was born on August 3, 1970, in Musashimurayama, Tokyo, Japan. One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, Kirby's Dream Land. Sakurai left HAL on August 5, 2003, after growing tired of the sequelization passively forced by HAL, ending his work on the Kirby series. "It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," Sakurai commented, in an interview with Nintendo Dream, two weeks after he resigned from HAL. He explained that, "even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally".

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